Legend of Grimrock II
Aggressive You are full of rage. Damage +4
Aura You have a potent aura. Energy + 20
Cold-blooded You are naturally resistant to cold. Resist Cold +25
Endurance Max carrying capacity is increased by 25kg and food consumption rate is decreased by 25%
Evasive You know how best to stay away from harm. Evasion +5
Fast Metabolism (Lizardman) Your health and Energy regenerates 30% faster while your food consumption rate increases by 20%. Additionally, healing potions are twice as effective for you.
Healthy You are exceptionally healthy. Vitality +2
Muscular Your body is muscular. Strength +2
Natural Armor Your skin is very thick and armor-like. Protection +5
Poison Resistant You are naturally resistant to poisons. Resist Poison +25
Rage (Minotaur) Your strength is temporarily increased by 10 when you have less than 20% health remaining.
Strong Mind Your mind is as sharp as a needle. Willpower +2
Agile Your reflexes are exceptional. Dexterity +2
Chitin Armor (Insectoid) Your body is covered by a thick chitin shell. You gain Protection +10
Daemon Ancestor Your Great Grandfather had fiery eyes. Resist Fire +25
Endure Elements (Lizardman) Years spent living in the wilderness have made you resistant to the forces of nature. Resist All +25%.
Fast Learner (Human) You gain experience points 10% faster. This bonus is in addition to the experience bonus granted by your race.
Head Hunter (Minotaur) Strength +1 for each skull carried.
Martial Training You are trained to use a wide variety of melee weapons. Melee attacks gain Accuracy +7.
Mutation (Ratling) One of your attribute scores, chosen randomly increases by 1 when you gain a new level.
Poison Immunity (Lizardman) You are immune to poison.
Quick (Insectoid) The cooldown period of all actions you perform is decreased by 10%.
Skilled (Human) You gain 1 extra skill point at first level. It may only be used to raise a skill from level 0 to level 1.
Tough You are resistant to physical punishment. Health +20
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